Eamae Mirkin

Voice Controlled Balloon Game

October 2010

Interaction Design / Prototype

Advertising Age / Deeplocal

Advertising Age wanted to have an unexpected exhibit to inspire creativity at their annual IDEA Conference. We created a simple interactive game to demonstrate connecting different technologies. The game invited passersby to call in with their phone and use their voice to control the height of a large floating balloon by means of a large fan. Players earned points by attemting to keep the balloon at a medium height by making noises in the mid-range.

My responsibilities for the project included the design and development of the game interface, as well as colaborating on the hardware engineering to control the fan.

We shot a demo video of the project at Deeplocal's office.